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Common Equipment

Sold in stores and dropped by mobs, common types of equipment are easy to come by. Generally most common equipment is not that good and only used when nothing better is available.

Common Amulets
  Name Lvl/LvlRange Description
Striking Amulet 1-10, 15,20..100 Adds a small amount of AR.
Level 1 adds +4 AR, Lv5 is at +12 AR, and every 5 levels after adds +11 AR.
Example: Lv40 = AR +89
Deflecting Amulet 1-10, 15,20..100 Adds a small amount of DR.
Level 1 adds +3 DR, Lv5 is at +12 DR, and every 5 levels after adds +9 DR.
Example: Lv30 = +61 DR
Health Amulet 1,5,10, 15,20..100 Adds to Max HP by a small amount.
Level 1 adds +10 HP, Lv5 is at +14 HP, and every 5 levels after adds +5 HP.
Example: Lv40 = +49 Max HP
Energy Amulet 1,5,10, 15,20..100 Adds to Max Chi by a small amount.
Level 1 adds +12 Chi, Level 5 is at +16 Chi, and every 5 levels after adds +5 Chi.
Example: Lv25 = +36 Max Chi

Notes:
Generally, these common amulets are not useful for much other than selling. During the low levels they can be useful, but quickly become useless as their small stat increase does not keep up at all as you get higher. The Striking Amulets are useful until around the mid 30s, mainly for providing YY alts with some improvement to their hit rate.

 

Common Armwear
  Name Lvl/LvlRange Description
Striking Bracer 1-10, 15,20..100 Adds a small amount of AR.
Level 1 adds +4 AR, Lv5 is at +12 AR, and every 5 levels after adds +11 AR.
Example: Lv30 = AR +67
Perception Bracer 2,4,6,8..38 Adds an amount of perception equal to the bracer's level.
Example: Lv26 = Perception +26
Strength Bracer 2,4,6,8..38 Adds an amount of strength equal to the bracer's level.
Example: Lv12 = Strength +12
Blocking Bracer ?,?,36 Adds a small percent of block chance.
Example: Lv36 = Block Chance +9%
(note that it is +9%, and not a flat 9% - it is based on your existing block rate
Impact Bracer 5,10,20,30..70 Adds some Physical damage.
Example: Lv50 = Physical Dmg +22-30
Flame Bracer 5,10,20,30..70 Adds some Fire damage.
Example: Lv50 = Fire Dmg +18-36
Ice Bracer 5,10,20,30..70 Adds some Cold damage.
Example: Lv50 = Cold Dmg +16-24
Storm Bracer 5,10,20,30..70 Adds some Lightning damage.
Example: Lv20 = Lightning Dmg +3-17
Snake Bracer 5,10,20,30..70 Adds some Poison damage.
Example: Lv20 = Poison Dmg +7-13

 

Common Footwear
  Name Lvl/LvlRange Description
Defensive Greaves 1-10, 15,20..100 Adds a small amount of DR.
Level 1 adds +3 DR, Lv5 is at +12 DR, and every 5 levels after adds +9 DR.
Example: Lv30 = +61 DR
Agility Greaves 2,4,6,8..38 Adds an amount of Agility equal to its level.
Example: Lv34 = Agility +34
Carrying Greaves 1-10,12, 14,16..50, 55,60..70 Increases your carrying capacity.
Example: Lv46 = Weight Allowance +92
Flame Greaves 5,10,20..50 Adds some Fire Resist.
Example: Lv50 = Fire Resistance +40
Ice Greaves 5,10,20..50 Adds some cold resist.
Example: Lv50 = Cold Resistance +40
Storm Greaves 5,10,20..50 Adds some Lightning Resist.
Example: Lv50 = Lightning Resist +40
Snake Greaves 5,10,20..50 Adds some Poison Resist.
Example: Lv50 = Poison Resistance +40

 

Common Rings
  Name Lvl/LvlRange Description
Strength Ring 2,4,6..20 Adds double the strength of the ring's level.
Example: Lv16 = Strength +32
Perception Ring 2,4,6..20 Adds double the Perception of the ring's level.
Example: Lv20 = Perception +40
Agility Ring 2,4,6..20 Adds double the Agility of the ring's level.
Example: Lv10 = Agility +20
Mind Ring 2,4,6..20 Adds double the Mind of the ring's level.
Example: Lv8 = Mind +16
Constitution Ring 2,4,6..20 Adds double the Constitution of the ring's level.
Example: Lv12 = Constitution +24
Fire Ring 5,10,20..90 Adds some Fire Resistance.
Example: Lv50 = Fire Resistance +40
Ice Ring 5,10,20..90 Adds some Cold Resistance.
Example: Lv40 = Cold Resistance +31
Storm Ring 5,10,20..90 Adds some Lightning Resistance.
Example: Lv20 = Lightning Resistance +17
Snake Ring 5,10,20..90 Adds some Poison Resistance.
Example: Lv30 = Poison Resistance +25